Battletech timberwolf7/6/2023 While this means a whole lot of stuff in universe and is an awesome trait, in game it mostly manifests in each variant of the Mad Cat only changing the weapons and equipment, never the armor or speed. The Mad Cat is slightly different from most mechs, in that it is an Omni-Mech. This allows it to carry more guns so that it can hopefully win fights quickly and withdraw to cool off or reload, but with the general balance of the Clans ensuring that they wail nearly always be outnumbered, there are plenty of situations where the Mad Cat cannot This can be worked around if you are good at riding your heat index and only firing ammo weapons on good shots, but it does make the mech a bit more finnicky to use than something like a Marauder or Catapult. The third weakness is that the Mad Cat also is mostly built for short 1v1 fights, and its various variants tend to be lacking either ammo or heat sinks. While Clan XL is a lot better than IS XL, as you need to lose both side torsos to die instead of just one, in practice it still makes you massively more vulnerable to engine crits, which sucks. The second major weakness of the Mad Cat is its XL engine. This is a general problem that all Clan mechs have, but the Mad Cat is a particularly extreme example. While a Mad Cat Prime will basically always win a 1v1 with a Marauder 3D, a 1V2 is a lot more dubious and will require some decent piloting to pull off. A Mad Cat Prime costs 2757 BV, while an Inner Sphere mech with a similar role, the Marauder 3D, is only 1470 BV, around half the price. That said, there are a few weaknesses to the Mad Cat. Against assault mechs it can out-maneuver them and prevent them from getting good shots, and anything lighter or faster than it it will usually outgun and out armor by a comical degree and it can just bully them to death. Having all of these traits, the decent speed, the good armor, and the excellent weapons, all on a single mech, mean that a Mad Cat is an incredibly safe pick, and it should have at least one advantage over any mech it comes up against. It has a large array of weaponry and the lighter nature of Clan Tech allows it to carry a variety of weapons to do well at all ranges and in all situations, and its raw damage output is only really matched by other clan mechs, and only really surpassed by some clan assault mechs. It carries a pretty large amount of armor, comparable to some assault mechs. It has a ground speed of 5/8, which makes it able to consistently build much higher hit mods than the 4/6 standard. One of the greatest strengths of the Mad Cat is its flexibility. Aside from its smoking hot looks, there is a very good argument to be made for the Mad Cat being one of the best individual units on the tabletop, with a specific and terrifying blend of traits that make it punch so far above its weight that it is a higher BV than most assault mechs, and it can and will win fights with just about any other design in the game if you play to its strengths. It has been on the banner for all of our Battletech articles for a reason, and its distinctive silhouette has become somewhat of an icon for the game on the whole. The Mad Cat (or Timber Wolf if you too dream of dying by age 30) is the most iconic mech in all of Battletech, full stop. The Mad Cat ChassisĬlan Wolf Beta Galaxy Mad Cat. This is a common bit of vocabulary in Battletech community circles, but not everyone clung on to this game for dear life during the period where it mostly did not exist outside of a scattering of internet fiefdoms, so it feels unsafe to assume everyone knows what these terms mean. On top of that, for a lot of mechs they have variants that are considerably better than others, or that radically change the mech into a completely different role than it normally fills.Ī quick aside before we begin, throughout this article and any future ones of its sort, I will generally use the term Chassis to refer to the mech, and Variant to refer to the specific versions of that mech. That said, it is not always obvious how to best use a mech at first glance, and the designs or roles can sometimes be unintuitive. Mechs are obviously the main draw of Battletech, and everyone will be strongly drawn to one mech or another, for one reason or another. Howdy tube-men and welcome to our first Mech Overview, focusing in on the game stats of different mechs and their variants and how to best use them.
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